Ation Insights
Articles, tutorials and deep-dives into the world of tech, SaaS and game development.

How to Double Your Game's FPS Without Changing the Art: Real Optimization Techniques in Unity
Many studios cut visual quality when performance drops. See why the culprit is rarely the art, but the rendering pipeline.

The Hidden Cost of Manual Settings in Unity
Delegating game optimization entirely to the player's patience in the settings menu is a massive gamble. See how we solved this with dynamic performance architecture.

The Ation Manifesto: Extreme Engineering
We are evolving. Ation Studios is no longer just a game studio, we are opening our creative tech hub to the B2B market.

Update 0.25: …With Guns, and Ants, and More
Our biggest update yet! Rebranding to Honey Bee With Guns, adding tower defense mechanics, wild weather, and dancing ants.

Wild Weather & Creative Defenses | Honey Bee With Guns – DevLog #3
Weather changes arrive with rain, sandstorms, spores! Plus, you can now use your weapons as mobile defense towers.

Hive Renovations - DevLog #2
We're revamping the hive cave, enhancing dynamic lighting for more atmosphere, and dropping a dancing ant teaser.

Honey Bee at Gamescom Latam!
We just got back from an incredible experience at Gamescom Latam, where we had the amazing opportunity to showcase Honey Bee!

Insects and pests DevLog #01
In this DevLog, we show off the new insects coming to the map, interactions, and a visual update for the main bee.

Update 0.22: Sticky Ammo…
We expanded the map, completely integrated honey types as ammunition, and introduced new customization mechanics.

Update 0.21: Suspicious Shop
Boss fights tweaks, new hidden items, and an introduction to Grandma's slightly suspicious new shop!
