FAQ & Troubleshooting
Q: "I see HDRP options but I'm using URP. How do I hide them?"
The HDRP section only appears in code when com.unity.render-pipelines.high-definition is installed. If you see them in the Inspector, it means your project has HDRP installed alongside URP - this is a Unity project configuration issue, not AutoConfig.
Q: "My Dropdown shows 'High, Medium, Low' but the quality is reversed."
Enable invertOrder on the ACBinding component. AutoConfig uses index 0 = highest quality, but many UIs display "High" first (index 0).
Q: "Post-processing or Anti-Aliasing is not working at runtime."
AGS automatically injects the AC Camera and AC Volume components at startup. If they are missing or settings are not being applied:
- Ensure your camera is tagged as MainCamera.
- Ensure you have a Global Volume in your scene.
- Open the UI Binding Configurator and click "Auto-Setup Camera & Volume" to manually verify the components in your Hierarchy.
- Check the Console for "AGS: Auto-injected..." logs.
Q: "Texture Streaming shows 8 GB but I set 16 GB in the Project Optimizations panel."
The Project Optimizations panel configures the global Unity setting. By default, the textureStreamingBudget in PerformanceSettings overrides it. To use your global setting (e.g., 16 GB), set the Tier's budget to 0.
Q: "Dynamic Performance keeps ping-ponging between tiers."
Increase the upgradeHoldTime (default: 10 seconds). This is the stabilization window - the higher the value, the more conservative the upgrades.
Q: "I want to save player settings between sessions."
AutoConfig saves the selected tier index automatically to Application.persistentDataPath. On the next launch, it loads the saved tier. To clear saved settings, use the context menu on the PerformanceSettings asset: Right-Click > Clear Saved Settings.
Q: "How do I reset all optimizations?"
Open the Project Optimizations panel and manually toggle each setting, or reset your project's PlayerSettings and QualitySettings via Unity's default menus.
Q: "I see a cyan/pink flash when I change quality tiers."
This happens because the GPU is compiling new shader variants. Use the Shader Prewarming tool specifically designed for this:
- Go to Window > AGS > Project Optimizations.
- Click "Generate Global Shader Cache".
- Ensure your
AutoConfigManagerin the scene has the generatedAGS_ShaderCollectionassigned to itsShader Variant Collectionfield (this happens automatically if the manager is present during generation).
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